GIGACORP

An economic powerhouse, GigaCorp has more ways to make and spend money
than any other faction, making the investor role critical for this
faction's survival. Such an economy does have a price, however, in that
the GigaCorp infrastructure is considerably more fragile.

Advantages

Three additional buildings are available -- Silicon,Uranium, and Carbon Refineries -- producing an income of $750 per minute.
Outposts cost only $2500.
Refinery Platforms cost only $1000.
Teleportation Receivers cost only $2000.
All income-generating buildings provide 50% more income per minute.
Starting money is $6000 more than for other factions.
Miners are 10% faster, are stronger, and provide 10% more income for mined Helium3.
Constructors start off faster and stronger.
Ships are 15% faster.
Fighters, interceptors, and stealth fighters come in a third, "luxury," version.
Turrets have no ammunition limit.

Disadvantages

Outposts, Refinery Platforms, Teleportation Receivers,and the three unique refineries are all lightly armored and can be
destroyed by weapons on small craft.
Shipyard is not available until the Advanced Research Building is constructed. Upgraded Shipyard is not available.
Most of the starting technologies are not available (fighters, cloaks, disruptors, boosters, skycap turrets, and tactical
nuclear missiles).
Ships turn less accurately.
Turret accuracy is reduced.
